Search Issue Tracker
By Design
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27703
Regression
No
Undo operations are created when using the “SceneVisibilityManager” commands “DisablePicking” and “Hide”
How to reproduce:
1. Open the user’s attached “TestBug.zip” project
2. Enter Play Mode
3. In the Hierarchy, select the “PickingCube” GameObject and change its position, then press undo
Expected result: “PickingCube” GameObject position is reverted
Actual result: “PickingCube” GameObject position is not reverted
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3
Reproduced on: macOS 12.4 (Intel)
Note: Disable picking icons are appearing and disappearing in the Hierarchy window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
It is by design that the SceneVisibility functions are recording actions to the undo stack.
I have opened a feature ticket to follow up on a means to bypass undo via code.