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Flickering orbs appear when using RenderTargetHandle
Reproduction steps:1. Open project “rendertargethandle-test-2022.2”2. Open scene “ButoDemo_P”3. Enter Play Mode4. Observe the Game V... Read more
[IL2CPP] Crash in "il2cpp::vm::Class::SetupMethods" when EqualityCompare...
How to reproduce:1. Open the attached “TestIL2CPPEnumCrash.zip“ project2. Build for a Standalone Player3. Run a Build Player Expecte... Read more
GUIUtility:ProcessEvent method spams warnings when using some Unicode sy...
How to reproduce:1. Open a new Unity project2. Rename a GameObject with U+1F480 Unicode symbol Expected result: The symbol isn’t pri... Read more
"Window -> Panels" view displays "Check for Updates" window as opened wh...
How to reproduce:1. Open a new Unity project2. Open and close the “Check for Updates” window3. View the “Window → Panels” dropdown i... Read more
Search: button "Hide" should be aligned accordingly to "Select" and "Open"
Steps to reproduce: Create a 2D project Add any 2D game object for example "Capsule" Go to "Window" menu and select "Search" ->"N... Read more
Script compilation is not triggered when modifying Scripting Define Symb...
Reproduction steps:1. Open the “TestScriptingDefine“ project2. Open “Project Settings” and make sure “Scripting Define Symbols” cont... Read more
[XR] Silent Crash when entering Play mode
Reproduction steps:1. Open the attached project “BugRepro”2. Enter Play mode Expected result: Editor doesn’t crashActual result: Edi... Read more
[WebGL] Video is not playing when starting it on iOS devices
How to reproduce:1. Open the attached “TestWebGLiOS.zip” project2. In the Build Settings choose “WebGL” platform and build the proje... Read more
Search: Console displays "Failed to save search query at Assets/ .a...
Steps to reproduce: Create a 2D project Add any 2D game object for example "Capsule" Go to "Window" menu and select "Search" ->"N... Read more
[2D] Sprite is not being masked when using SpriteShape
Steps to reproduce:1. Open the “SpriteShapeMask” project2. Open the “SampleScene” scene3. Observe the Scene view Expected result: “S... Read more
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