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Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
[D3D11] Changing API from D3D11 to any other API cause a crash
By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test". 2. Go to File->Build&Run->Player Setti... Read more
Moving folder in Project view/tab - lost ALL assets
Steps to reproduce : - have nested structure like Folder1 -Folder2 --Folder3 - in Folder 3 save a scene and add an ... Read more
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Op... Read more
Cursor.LockState doesn't work correctly
To reproduce: 1. Open attached project (repro632267) 2. Open scene 3. Press play 4. Press ESC key 5. Click on game view 6. Notice... Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce: 1. Open attached project 2. Open the one_way_test scene 3. Press play 4. Notice that circle falls through edge collider Read more
Network Serializer changes some 64bit integer values
Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more
[MSAA] White artifacts around object edges (not shadows related)
POSTPONED: Requires partial system rewrite To reproduce: 1. Open attached project 2. Open scene 1 3. Notice white outlines on chara... Read more
Reverted prefab objects cannot be removed by undo function
1. Open "PrefabTestProject" project 2. Open "Repro" sciene 3. Unparent "Child" GameObject 4. Press "Revert" button in Child GameObje... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test". 2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert