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[ShaderGraph] Matrix properties have no way to set internal name of prop...
Steps to reproduce: 1. Open the attached project "Case_1174428" 2. Navigate to Project -> Assets and open "Shader" 3. Notice that th... Read more
[Android] Screen resolution is no longer being updated after calling Scr...
Resolution is no longer updated when adjusting screen split or changing device orientation To reproduce: 1. Open attached project "... Read more
Crash on CanDestroyObject when opening a project for the first time
How to reproduce: 1. Extract and open the "case_1172790repro.zip" Unity project in version 2018.4.3f1 2. Observe the crash Reproduc... Read more
Scrollbar has some UX issues
The Northstar vision for scrollbars has the scrollbars only appearing when needed on hover and focus. In the current build we “emula... Read more
[Memory Profiler] No link between managed wrappers and native objects
Captures taken from Megacity standalone windows build do not have links between managed wrappers and native objects. Steps to reprod... Read more
Objects that use spine are broken in application when built to Android d...
To reproduce: 1. Open attached project 2. Make sure that Graphics API is set to OpenGles3 4. Build and run to android device Actua... Read more
[IAP] Non-renewable subscription getExpireDate() returns a non valid exp...
To reproduce: 1. Open attached project "" 2. Open "IAP Demo.unity" scene 3. Set up a Non-Renewable subscription in iTunes connect (y... Read more
[WindowsMR] Toggling XR on > off > on causes failure in mirage
1. What happened Exception thrown at 0x00007FFD9A7EA839 (KernelBase.dll) in 17.4toggle.exe: WinRT originate error - 0x8000000E : 'A... Read more
[Visual Effect Graph] Reseed text is clipped in Visual Effect
Reseed text is clipped in Visual Effect component. Steps to repro: 1. Open the attached project. 2. Gameobject > Visual Effects > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3