Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0b6
Issue ID
696069
Regression
Yes
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere.
Project Steps:
1. Open scene "Test".
2. Go to File->Build&Run->Player Settings untick "Automatic Graphics API".
3. Change OpenGLCore with Directx11 in list.
4. Notice that box is now all red.
Reproduced: 5.1.0b6
(see a more simplified shader later in the comments)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment