Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0b6
Issue ID
696069
Regression
Yes
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere.
Project Steps:
1. Open scene "Test".
2. Go to File->Build&Run->Player Settings untick "Automatic Graphics API".
3. Change OpenGLCore with Directx11 in list.
4. Notice that box is now all red.
Reproduced: 5.1.0b6
(see a more simplified shader later in the comments)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”
Add comment