Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0b6
Issue ID
696069
Regression
Yes
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere.
Project Steps:
1. Open scene "Test".
2. Go to File->Build&Run->Player Settings untick "Automatic Graphics API".
3. Change OpenGLCore with Directx11 in list.
4. Notice that box is now all red.
Reproduced: 5.1.0b6
(see a more simplified shader later in the comments)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment