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RuntimeInitializeOnLoadManager classes get stripped in il2cpp
-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader. Firefox... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
Error "host id {1} has been already deleted" only when Profiler is open
Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project 2 Create Empty object and add NewBe... Read more
WebPlayer sending headers as POST body
-e: When building for the web player using WWW methods with postData and headers, the headers are partially sent as POST body. This ... Read more
Player Settings > Icon: does nothing
-e: see title, un-uncheckable checkbox -repro: --switch platform to webgl --open Player Settings > Icon --try to uncheck that check... Read more
Animator: Mix of Humanoid and Generic clips does not give expected warning
Animator: Mix of Humanoid and Generic clips does not give expected warning 1. What happened 5.1 Change - Animation: Mecanim: Human ... Read more
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors 1. What happened MotionBuilder 2015 FBX files import properly, both in binary and ascii... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert