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0
votes
Postponed

Surface shaders: ability to write custom fragment Z value

Shaders (Legacy)

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Jul 18, 2014

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Version/s: 4.5.0b3

Right now can't output Z buffer value from a surface shader. Read more

6
votes
Duplicate

[Toon/Lit Outline] Toon shader not rendering outline when built

Shaders (Legacy)

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Mar 30, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more

0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...

Shaders (Legacy)

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project 2. Look at 'Uppercase' material in Inspector, see that the sphere is re... Read more

0
votes
Won't Fix
1
votes
Fixed

Calling anything from renderer.material on a prefab breaks the prefab ma...

Shaders (Legacy)

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Oct 16, 2014

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Version/s: 4.5.4f1

Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more

0
votes
Duplicate

Sprite stops rendering if user ever adjusts tiling on shader

Shaders (Legacy)

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Oct 21, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Select New Sprite in hierarchy 4. Change Tiling to 0 5. Notice warning... Read more

0
votes
Won't Fix

Bug in shader fog code in OS X

Shaders (Legacy)

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Aug 21, 2013

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Version/s: 4.2.0f4

To Repro: 1. Open the attached project i OS X and scene. 2. Notice the cube with the green leafs doesn't have fog 3. Open the "Globa... Read more

0
votes
Won't Fix

Shadows casted by the environment with dual light mapping enabled does n...

Shaders (Legacy)

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May 17, 2013

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Version/s: 4.2.0b2

See last user's reply and take attached project. 1 Open project 2 Open the "Dual Lightmapping Bug" scene. The project should be set... Read more

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