Search Issue Tracker
Shader warnings are being thrown after building Mixed Reality Template
How to reproduce: 1. Create a new project using Mixed Reality Template 2. Build the Project (File -> Build Settings -> Build) 3. ... Read more
Path limit is reached when creating a Mixed Reality Template Project
How to reproduce: 1. Create a new Mixed Reality Template Project 2. Observe the Error in the Unity Hub Expected result: No Erro... Read more
Mixed Reality Template crashes when attempting to "Fix All" issues in th...
*Steps to reproduce:* 1. Install Unity 6000.0.14f1 2. Create new template with the Mixed Reality template 3. After the ... Read more
"DllNotFoundException" error is thrown when entering Play Mode on Mixed ...
*Steps to reproduce:* 1. Create a new project with the Mixed Reality template 2. Enter Play Mode 3. Observe the Console win... Read more
"Additional Lights Cookie Format (ColorLow) is not supported by the plat...
*Steps to reproduce:* 1. Create a new Project using Mixed Reality Template 2. Observe the Console *Actual results:* "Additional... Read more
Outdated packages in the Mixed Reality template when creating a new project
*Steps to reproduce:* # Create a new Unity project using the Mixed Reality template # Observe the Project Validation popup in th... Read more
Build fails with error “... The type or namespace name 'Meta' does not e...
*Steps to reproduce:* 1. Create a Mixed Reality template project 2. Build the project 3. Observe the Console *Actual results:*... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box