Search Issue Tracker
Fixed in 2023.2.0a2
Fixed in 2023.1.X, 2023.1.0b6, 2023.2.X
Votes
0
Found in
2023.1.0b1
Issue ID
UUM-24735
Regression
No
Object names in "Select Presets" modals are displayed without the spaces
Steps to reproduce:
- Create a project
- Add 2D/3D game object
- Go to "Inspector" tab
- Select any component, which title consist of several words
- Click on preset icon
- Verify, that "Select Preset" window opens
- Observe "Create New XXXXX Preset ..." line
Expected result: Object names in all the presets windows should be presented with spaces:
- "Create New Sprite Renderer Preset ..."
- "Create New Sprite Library Preset ..."
Actual result: Object names displayed without the spaces "Create New SpriteRenderer Preset ..."
Note: [https://docs.unity3d.com/ScriptReference/ObjectNames.NicifyVariableName.html]
Reproducible with: 2023.1.0.a17, 2023.1.0b1
Not reproducible with:
- 2022.2.3f1 (this stream has old UI)
- 2021.3.17f1 (this one has more older UI)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 2023.2):
Verified with:
2023.2.0a2.0.4808
Revision: trunk 0ded2ee3bb66
Built: Tue, 07 Feb 2023 05:10:22 GMT
Resolution Note (fix version 2023.1):
Verified with:
2023.1.0b6.2902.2760
Revision: 2023.1/staging daa119e0d698
Built: Sun, 19 Feb 2023 19:28:03 GMT