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Mesh looks differrent than in 5.4
To reproduce:1. Open attached project in 5.42. Open polysurface1 mesh in inspector3. Notice that it has faces that are visible from ... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project2. Try to build to network path3. Notice DirectoryNotFoundException thrown in console. Repr... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more
[ES2] Shader shows wrong colour
Steps to reproduce:1) Download attached project ' BugReport.zip' and open in Unity2) Make sure OpenGLES2 is enabled in Graphics APIs... Read more
Upgrading project to 5.5 crashes at UnityConnectSettings::OnEditorBuildT...
Steps to reproduce: 1. Open attached project using 5.5.0b8 Note: doesn't crash when same project is reimported for the second time U... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Open the "Sample.cs" script4. Place breakpoint on line 14... Read more
dragging a prefab to a scene crashes editor on HandleSetTransformFatherD...
Steps to reproduce:1. Open attached project "crash000.zip"2. Open "MainScene" scene3. Drag "cardNode" prefab to sceneResult: crash o... Read more
Unity Editor crashes when invoking an interface method
Steps to reproduce:1. Download and open the attached project2. Open scene "Hardcoded Desktop"3. Hit play Result: crash Note: crashes... Read more
[IL2CPP] does not catch popping from stack exception
Steps to reproduce: 1. Open attached project2. Build on IL2CPP platform3. Notice errors in console:il2cpp.exe didn't catch exception... Read more
[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...
BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes