Search Issue Tracker
Fixed
Fixed in 2022.2.9f1, 2023.1.0b7, 2023.2.0a4
Votes
0
Found in
2022.2.3f1
2023.1.0a26
Issue ID
UUM-24730
Regression
Yes
Canvas GameObject Component does not change its Additional Shader Channel value when "Everything" is selected
Reproduction steps:
1. Open the attached “My project (35).zip“ project
2. Select Canvas GameObject
3. In the Inspector window attempt to change the Additional Shader Channel value to “Everything”
Expected result: Additional Shader Channel value changes to “Everything”
Actual result: Additional Shader Channel value stays as "Nothing"
Reproducible with: 2022.1.0a3, 2022.2.3f1, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a2
Reproduced on: macOS Monterey 12.6 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment