Search Issue Tracker
Fixed
Fixed in 1.0.X - Entities
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-12
Regression
No
Inspector displays incorrect type size alignment when inspecting Components
Reproduction steps:
1. Open the attached project "Case_1412002.zip"
2. Open the Components window (Window -> DOTS -> Components)
3. Find and select "New Component" in the Components window
4. Observe the value of "Alignment" in the Inspector
Expected result: the value of "Alignment" is 1 B
Actual result: the value of "Alignment" is 16 B
Reproducible with: 0.50.1-preview.2 (2020.3.35f1)
Notes:
- The project contains a script "Example.cs" that calls "UnsafeUtility.AlignOf<T>()" which displays the correct alignment
- While testing with byte variables, it was found that defining an odd number (excluding 1) of byte variables shows the alignment as 16 B, an even number (up to 8) shows as many bytes as there are variables defined, more than 8 shows 16 B and 1 shows as 1 B
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 1.0.X - Entities):
This issue is fixed by renaming the field to "Component Alignment in Chunk", which reflects the proper field content.