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[GraphView] Graph View receives scroll input when the Editor is out of f...
Reproduction steps: 1. Open the user's attached "REPO PROJECT" project 2. Open Assets/New Shader Graph 3. Unfocus the Unity Editor (... Read more
Scene Camera Zoom sensitivity is not high enough when working with small...
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How ... Read more
[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...
How to reproduce: 1. Create a new URP Template project 2. Import the attached project named "ReproGraph_1298867" 3. Observe the impo... Read more
TerrainTools Brush size can't be edited with the slider
When first installing, the brush size is sometimes not editable with the slider or the text box. Read more
Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...
How to reproduce: 1. Open the attached project named "Case_1298568" with 2020.1.15f1 2. Open the SampleScene 3. Observe the Console ... Read more
Compute shader loop treating integer constants as floats
Reproduction steps: 1. Create a new project or open an existing one 2. Add the attached Sky.compute shader in the project 3. Make su... Read more
[Android][URP] Black screen when building project to an Android device w...
Repro steps: 1. Open attached project 2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab 3. Build the "Scene" ... Read more
Failing to initialize an instance of EditorWindow when it's in 3rd level...
Reproduction steps: 1. Open user's project "NestedEditorWindows.zip" 2. Open Window -> "A" 3. Repeat 2nd step with "B" and "C" Expe... Read more
[Localization] LocalizeSpriteEvent throws InvalidCastException when Tabl...
Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe the Game view a... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more
All about bugs
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