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[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce: 1. Open the user's attached "2011Bug.zip" project 2. Go to File -> Build Settings 3. Press Build Expected result:... Read more
Uploading file using UploadHandlerFile generates a corrupt file when the...
Reproduction steps: 1. Open and run the attached Python3 64-bit script ("1238418Python.py") 2. Open the attached project ("1238418Re... Read more
Total System Memory Usage in the profiler is very different with differe...
Steps to reproduce: 1. Open user's attached project "UnityMemoryTestURP.zip" 2. Make and Android developer build with Autconnect Pro... Read more
Errors are thrown in the Console when the Constraint of the DLL contains...
How to reproduce: 1. Open user's attached "Define Constraints or-ing build" project 2. In the Project window select the UnityPluginL... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found h... Read more
'globalgamemanagers.assets' file is not deterministic when comparing two...
Reproduction steps: 1. Open the attached project ("case_1269880-ReproducibleBuilds.zip") 2. In the top toolbar, select Build > Windo... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce: 1. Open the project attached in the google drive in the Case edits 2. Make sure, that Linear Color space is select... Read more
Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling...
Reproduction steps: 1. Create a new project 2. Install Entities package 3. Add the attached CrashSystem.cs script to the Assets fold... Read more
[macOS] VSync in Quality Settings has no effect and screen tearing is vi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Scene View, move the "... Read more
All about bugs
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Latest issues
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- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects