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[HDRP] Decal Projector is not instantiating its own material during runtime
From forum thread : https://forum.unity.com/threads/how-to-change-decal-color-at-runtime-hdrp.635023/ The Decal Projector is not ins... Read more
[WebGL] Addressables are not loaded in Build
Reproduction steps:1. Open the attached “My project.zip“ project2. Open “SampleScene” scene3. Switch platform to WebGL4. Build and R... Read more
Error "MissingComponentException" is thrown when clicking on Prefab with...
How to reproduce:1. Open the user's attached project "IN_21874"2. In Assets press -> "Prefabs" -> "Network" -> "Player" pre... Read more
"NullReferenceException" is thrown when the development build is built i...
How to reproduce:1. Open the user’s attached project “Unity-2021.3.5-URP3DCore.zip“2. Press File → Build3. Make sure the Development... Read more
Script fails to load when a Scene is reopened
Steps to reproduce:1. Open the “Bug Report” project2. Select the “Atlas Preview Volume” GameObject in the Hierarchy3. Notice the Ins... Read more
Commandline receives different commands when passing through System.Envi...
How to reproduce:1. Open the attached “repro-project.zip”2. Click “Tools → Automated Command Line Tests”3. Wait for the process to f... Read more
TilePalette Grid lines are visible in the Scene view when using Post Pro...
How to reproduce:1. Open the user’s attached project “IN_20691“2. Open “InfinityMode” Scene3. Move around in the Scene view4. Observ... Read more
URP depth buffer is flipped on the Y-axis and disconnected from the Game...
How to reproduce:1. Open the project “IN_18630.zip”2. Open the “SampleScene” Scene3. Enter the Play Mode4. Observe the Volume and Li... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: Open the “InstantiateBugsStripped“ project Open the “Empty” scene Enter the Play Mode Press Window → Analysis → ... Read more
The Player window keeps the old resolution while keeping the same window...
Reproduction steps: Open the attached “aspect” project In the Assets folder open the ScreenHandler script and put the breakpoint on ... Read more
All about bugs
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