Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.20f1
2022.2.0a2
Issue ID
UUM-21679
Regression
Yes
Hierarchy doesn't keep the correct order after Undo and Redo commands
How to reproduce:
1. Open the user-attached project “BugTest1”
2. Open the “SampleScene” scene
3. Under the GameObject Root → Child B, put GameObject Child B11 on the top of child GameObjects of the Root GO
4. Press Ctrl + Z to Undo and then Ctrl + Y to Redo
5. Observe the GameObjects order
Expected result: Child B11 is the first GO under the Root
Actual result: Child B11 is the last GO under the Root
Reproducible with: 2022.1.0a12, 2022.1.20f1, 2022.2.0a2
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.0a11, 2022.2.0a3, 2022.2.0b12, 2023.1.0a15
Reproducible on: Windows 11 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
Issue should be fixed in latest 2022.2 and 2023.1, please upgrade to a newer version as 2022.1 is not longer supported.