Search Issue Tracker
Fixed in 2022.2.2f1
Fixed in 2023.1.0a24
Votes
0
Found in
2022.2.0b16
2023.1.0a19
Issue ID
UUM-21673
Regression
Yes
[UI Toolkit] Sprites show fragments from other Sprites when using VisualTreeAsset
Steps to reproduce:
1. Open the “SpriteUI test” project
2. Open the “Sprites” scene
3. Enter Play Mode
4. Observe the “AxeDouble” texture in the Game view
Expected result: Shows the texture
Actual result: The texture is showing with the fragment from another texture
Reproducible with: 2022.2.0a15, 2022.2.0b16, 2023.1.0a19
Not reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0a14
Could not test with: 2020.3.42f1 (old UGUI), 2023.1.0a1-2023.1a9 (Different bug), 2022.2.0b5-2022.2.0b14 (Different bug)
Reproduced on: macOS Monterey 12.2 (Intel)
Note: Reproducible in both Editor and in a build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note (fix version 2022.2.2f1):
Fixed by another internal issue: UUM-20050: VisualElement with tight-mesh sprite may show neighboring sprites when a SpriteAtlas is used
Resolution Note (fix version 2023.1.0a24):
Fixed by another internal issue: UUM-20050: VisualElement with tight-mesh sprite may show neighboring sprites when a SpriteAtlas is used