Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b15
2023.1.0a20
Issue ID
UUM-21670
Regression
Yes
Mouse clicks are not recognised correctly in Game View with Cinemachine Pixel Perfect component in use and Editor Scene is flickering when “Status: Live” is “Solo”
How to reproduce:
1. Open the attached project “IN_16588”
2. Open the “SampleScene” Scene in Scenes
3. Select “Virtual Camera” GameObject
4. In the Inspector → Status Live press “Solo”
5. Observe the editor
6. Unselect “Solo” and enter Play Mode
7. Click on the circle in multiple areas
8. Observe the Console
Expected result: Scene View not flickering and when in Play Mode, presses on the circle are registered in multiple areas
Actual result: Scene View is flickering and when in Play Mode, presses on the circle are not registered in multiple areas
Reproducible with: 2.9.0-pre.6 (2021.2.0b1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a20)
Not reproducible with: 2.9.0-pre.6 (2020.3.42f1, 2021.2.0a21)
Reproducible on: Windows 10 Pro
Notes:
- the issue is not reproducible if in “Pixel Perfect Camera” GameObject → Crop Frame is changed to any other than “none”
- not reproducible in Player
- regression happened in the editor versions, not in the package itself, but without the package, the issue is not reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
- Low FPS in the Game View when the Editor window loses focus
- Memory leak when a domain is reloaded on a Scene that uses HDRP's water simulation resources
Resolution Note:
Cannot repro with 2022.3.20f1 or 2023.1.20f1.
This was most probably an issue in the editor, not in Cinemachine.