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[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project 2. Make sure that Progressive GPU is selected as the lightmapping bac... Read more
Crash on DebugStringToFilePostprocessedStacktrace when loading/unloading...
Bug reproducible when loading/unloading scenes, when GetLightmapSettings() returns a null pointer. User reproduced with: 2019.4.3f1... Read more
OnPreprocessMaterialDescription does not update material keywords when u...
How to reproduce: 1. Open user's attached "FBXImport.zip" project 2. Open "SampleScene" Scene 3. In the Hierarchy window expand "Mul... Read more
[GraphView] graphElements.ForEach does not iterate through all elements ...
Reproduction steps: 1. Open customer's attached project in "GraphView.zip" 2. Go Window -> Analysis -> Asset Dependency Graph 3. Sel... Read more
IdLabelConfig fields are not deserialized when quitting the Build
How to reproduce: 1. Open the attached "PerceptionHDRP" project 2. Open the "SampleScene" Scene found in the Assets->Scenes folder 3... Read more
[Header] with Line Separator symbol parameter is cut off in the Inspector
How to reproduce: 1. Open the "SampleScene" scene in the attached "HeaderRepro.zip" Project 2. Click on the "Main Camera" GameObject... Read more
[Physics] Articulation Body Angle constraints stop working when disabled...
Reproduction steps: 1. Open attached project "Articulation.zip" and scene "Book" 2. Enter Play Mode 3. Press the 'Z' key twice 4. In... Read more
[Bug] Inout parameter is only valid in shader files, but not valid in cg...
How to reproduce: 1. Open user-submitted project (InoutInCginc.zip) 2. Inspect the shader files located in Assets/Lib folder(testDep... Read more
[UI Toolkit] Toolbar Toggle acts as a regular button and Toolbar Toggle'...
How to reproduce: 1. Open the user's attached "Bug Test.zip" project 2. Go to Tools -> Test Window 3. Press the "Toggle" button once... Read more
[iOS] Player crashes with LiteNetBug`main when accessing IPInterfaceProp...
How to reproduce: 1. Open the attached LiteNetBug.zip project 2. Build Sample Scene for iOS and deploy the Xcode project to the devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects