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There's a gap between the last cascade and the baked Shadow map when dis...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Zoom in and out in the Scene View4. ... Read more
The "GraphicsBuffer.SetCounterValue" method does not set the counter val...
How to reproduce:1. Open the “CounterTest“ project2. Open the “Test“ scene3. Navigate to “File > Build Profiles“4. Build and Run ... Read more
"TextMesh Pro Essential Resources are missing" error after successful im...
Steps to reproduce: Create a new HDRP project. Window > Package Manager > High Definition RP > Samples and import HDRP Mate... Read more
Shader graph preferences have no padding
Steps to reproduce: Open a new URP project Edit > Preferences > Shader Graph. Actual results: Shader graph preferences setting... Read more
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce:1. Open the attached “IN-82208” project2. Open the “scene” scene3. In the Game view, zoom in on one of the metallic... Read more
VisualElement becomes stuck when using UnityEditor.Experimental.GraphVie...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene.unity” Scene3. Enter the Play Mode4. Press the "... Read more
Reflection Proxy Volume gizmo handles cannot be interacted with when res...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Reflection Proxy Volume“ GameObject from the Hierarchy window3. ... Read more
Specific materials are rendered incorrectly when using the Render Pipeli...
How to reproduce:1. Open the “IN-82335_repro“ project2. Import the “materials“ package located in the Assets folder3. Navigate to Wi... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce:1. Open the attached “IN-81883“ project2. Open the “SampleScene“3. Enter Play Mode4. Try to drag the “RedSquare” on... Read more
Spline Meshes are overridden when adding Splines that reference the same...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved