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Won't Fix

Votes

10

Found in

2017.4.0f1

2018.4.0f1

2019.1.0a1

2019.1.2f1

2019.2.0a1

2019.3.0a1

Issue ID

1170321

Regression

No

Methods with a PostProcessSceneAttribute get called after Awake when entering Play mode in the Editor

Scene Management

-

How to reproduce:
1. Open the attached "PostProcessSceneExecutionOrder.zip" project
2. Open "SampleScene"
3. Enter Play mode and inspect the console

Expected results: PostProcessScene is called before Awake
Actual results: PostProcessScene is called after Awake

Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11

Note: The order is technically different in a player since PostProcessScene gets called while building and Awake gets called when launching the scene

  1. Resolution Note:

    Lettings this run long enough will actually cause a stack overflow. The reason is the recursive implementation of GenerateChunk in World.cs. Implementing this without recursion would be a better soltution

Comments (1)

  1. RobinBirdStudios

    Apr 02, 2021 22:38

    I don't see how the "Resolution Note" can help with this issue?

    There seems to be still in 2020.3 a problem that the PostProcessSceneAttribute behaves differently when hitting the play button in Editor and building a build. This is very annoying since some things work in the build but break in the Editor and vice versa.

    Please reconsider this resolution. It seems wrong to me.

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