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Won't Fix
Votes
10
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1170321
Regression
No
Methods with a PostProcessSceneAttribute get called after Awake when entering Play mode in the Editor
How to reproduce:
1. Open the attached "PostProcessSceneExecutionOrder.zip" project
2. Open "SampleScene"
3. Enter Play mode and inspect the console
Expected results: PostProcessScene is called before Awake
Actual results: PostProcessScene is called after Awake
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Note: The order is technically different in a player since PostProcessScene gets called while building and Awake gets called when launching the scene
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RobinBirdStudios
Apr 02, 2021 22:38
I don't see how the "Resolution Note" can help with this issue?
There seems to be still in 2020.3 a problem that the PostProcessSceneAttribute behaves differently when hitting the play button in Editor and building a build. This is very annoying since some things work in the build but break in the Editor and vice versa.
Please reconsider this resolution. It seems wrong to me.
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Resolution Note:
Lettings this run long enough will actually cause a stack overflow. The reason is the recursive implementation of GenerateChunk in World.cs. Implementing this without recursion would be a better soltution