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HumanPose.bodyPosition accumulates error when Humanoid model is moving b...
How to reproduce:1. Open the attached project("TestHumanPosition")2. Enter Play Mode Expected result: the red sphere keeps up with t... Read more
[ShaderGraph] Regression: Group Node creation only creates with first se...
Reproduced in SRP master of 7/29/19 (afc7c3f3a9), Version 2019.3.0a12 (7584d9f005ad) Sat, 27 Jul 2019 04:29:58 GMT Branch: trunk Rep... Read more
GUIStyle.CalcSize() clips a part of the text when Custom font is scaled
How to reproduce:1. Open user-supplied project2. Enter the Game Mode > observe the lower text Expected result: Whole text is show... Read more
[Mobile] Keyboard is not opened when an InputField which Content Type is...
To reproduce: 1. Download attached "bug_example.zip" project and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy t... Read more
Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce:1. Open attached project2. Select the Prefab named LPWaterPerformance from the Hierarchy3. Press Ctrl + D Reproduci... Read more
[UniversalRP] Post Process not working in Sceneview
Post process effects don't show in Scene View Step:1. Create a new project with Lightweight RP template2. Make sure Post Processing ... Read more
[2D][AnimationV2] Copy and paste function for PNG file does not work for...
[2D][AnimationV2] Copy and paste function for PNG file does not work for bones not accociated with the root bone How we can reproduc... Read more
AnimationUtility.SetEditorCurve shows some non-zero values when Animatio...
How to reproduce:1. Open attached Unity project2. Select arthur_game@stun_back_1 in the Project window3. Select CATRigHub001:Positio... Read more
Material leak with a custom Render Pipeline when selecting a shader in t...
How to reproduce:1. Create a new LWRP/HDRP project2. Create a new Shader/Find an existing Shader3. Open the Profiler window4. Select... Read more
[ProBuilder] Only Mesh file of PB Object is Exported to Assets
When exporting a ProBuilder Object using the Export Format type as "Asset", only the Mesh file is exported. Steps to Reproduce:1. Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used