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votes
By Design

[iOS] Crash on il2cpp::vm::Exception::Raise after uncaught exception of ...

IL2CPP

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Oct 05, 2019

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Version/s: 2019.2, 2019.2.8f1, 2020.1

How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app on device via Xcode 3. Press "Leave" button when the ... Read more

0
votes
Active

[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CP...

Global Illumination

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Oct 22, 2019

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project 2. Make sure that Radeon Pro denoiser is selected 3. Make sure that lightmapper is ... Read more

0
votes
Active

Changing display resolution or orientation causes black borders and inco...

Windows

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Oct 16, 2019

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Version/s: 2018.3.0a2, 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the attached "case_1191897-FullscreenTest(edit).zip" project 2. Load "SampleScene" 3. Go to Build Settings... Read more

0
votes
Fix In Review

[macOS]Cloud Diagnostics and Analytics services do not work when enabled...

MacOS

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Oct 18, 2019

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Version/s: 2018.4, 2018.4.8f1

How to reproduce: 1. Open the attached CloudDiagPreProcessorRepro.zip project 2. Run build via BUILD/BUILD OSX custom menu item 3.... Read more

1
votes
Won't Fix

Cannot activate license within a docker container

Networking

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Oct 22, 2019

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Version/s:

Following this bug report in our forums (https://forum.unity.com/threads/batch-mode-license-activation-fails-in-a-docker-container.7... Read more

0
votes
Active

[macOS] Editor throws ProjectSettings.txt file is corrupt warning when s...

MacOS

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Oct 10, 2019

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Version/s: 2018.4.10f1

How to reproduce: 1. Start a new or existing project 2. Open console window Expected result: No warnings are thrown Actual result: ... Read more

0
votes
Fixed

[Android][2017.4] Editor doesn't update NDK's directory when using Edito...

Mobile

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Oct 03, 2019

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Version/s: 2017.4.16f1, 2017.4.28f1

Repro steps: 1. Open attached project and clear the NDK location in Preferences -> External Tools 2. Close and re-open the project 3... Read more

0
votes
Active

Root Canvas scale is displayed incorrectly in Scene after disabling Canv...

uGUI

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Oct 17, 2019

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0b7, 2020.1

How to reproduce: 1. Create new project 2. Add UI>Text to Scene 3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor 4... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more

0
votes
Active

Shadow map size calculation is broken

Graphics - General

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Aug 20, 2019

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Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

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