Search Issue Tracker
Active
Fixed in 2021.3.16f1, 2022.2.3f1, 2023.1.0a21
Under Consideration for 2022.1.X
Votes
1
Found in
2020.3.39f1
2021.3.9f1
2022.1.16f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-14587
Regression
No
IL2CPP generates parameters with the same name when building on Android
Reproduction steps:
1. Open the user’s attached project
2. Build And Run on an Android device
3. Observe the Console
Expected result: Build completes successfully
Actual result: The “redefinition of parameter” error appears in the Console
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Reproduced on: Windows 10 Pro 21H2
Notes:
* The CPP code generated by the IL2CPP from a method with 12 parameters generated a c++ method that had multiple parameters with the same name
* This project has a Test.cs file, that calls the problematic method in its "Start()" method
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Add comment