Search Issue Tracker

Fixed

Fixed in 2021.3.13f1, 2022.2.0b15, 2023.1.0a17

Unknown (hidden) 2022.1.X

Votes

1

Found in

2021.3.9f1

2022.1.16f1

2022.2.0b7

2023.1.0a9

Issue ID

UUM-14581

Regression

Yes

GetTriggerParticles returns 0 every few frames when getting a number of particles inside

--

-

How to reproduce:
1. Open the user’s attached project
2. Open the “SampleScene” Scene (Assets > SampleScene)
3. Select the “Particle System” GameObject
4. Enter Play Mode, and in the Inspector window, observe the “Particle Count”

Expected result: “Particle Count” doesn’t get set to 0
Actual result: “Particle Count” gets set to 0

Reproducible with: 2021.2.0a17, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9
Not reproducible with: 2020.3.39f1, 2021.2.0a16

Reproduced on: macOS 12.4 (Intel)

  1. Resolution Note (fix version 2023.1.0a17):

    Fixed in: 2023.1.0a17

  2. Resolution Note (fix version 2022.2.0b15):

    Fixed in: 2022.2.0b15

  3. Resolution Note (fix version 2021.3.13f1):

    Fixed in: 2021.3.13f1

Comments (3)

  1. Bromm

    Nov 11, 2022 21:47

    Hooray! :)

  2. Bromm

    Sep 14, 2022 09:54

    Also, this happened only when the number of particles in the Trigger was relatively high.

  3. Bromm

    Sep 14, 2022 09:50

    It says "OF PARTICLES INSIDE", but I also faced problems with particles enter/exit. Some particles didn't get registered.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.