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Fixed in 2021.3.14f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a19
Votes
0
Found in
2020.3.38f1
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14611
Regression
No
[Linux] CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse
How to reproduce:
- Open the attached project (BugRepro.zip)
- Make sure the “SampleScene“ is open
- Enter Play Mode
- In the Hierarchy select the “VCam“ Game Object
- In the Inspector expand the “CinemachineVirtualCamera“ Component’s “Body“ section
- Observe how “Screen X” and “Screen Y“ values change while doing the proceeding step
- In the Game view left click the mouse and move it in circles for 30 seconds
Expected result: The “Screen Y“ and “Screen X“ values are modified based on where the mouse moves in the Game view
Actual result: The “Screen Y“ and “Screen X“ values go up to 1.5 no matter where the mouse is moved
Reproducible on: Cinemahine 2.5.0, 2.6.17 (2022.3.38f1), 2.8.6 (2021.3.10f1), 2.8.9 (2022.1.16f1), 2.9.0-pre.6 (2022.2.0b8, 2023.1.0a10)
Reproducible with: Ubuntu 20.04
Not reproducible on: Windows 10
Notes:
- “Screen X” reaches 1.5 slower when compared to “Screen Y“ and sometimes gets stuck at a lower value than 1.5
- If the “Body“ section isn’t opened in the “CinemachineVirtualCamera“ Component the issue doesn’t reproduce
- Changing “Screen X” and “Screen Y” values back to 0.5 allows the process to be repeated again
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Resolution Note (fix version 2023.1):
Verified the fix has landed to trunk 3231fba0b481 with Rocky Linux 8.6
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0b16
Resolution Note (fix version 2022.1):
Fixed in 2022.1.23f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.14f1