Search Issue Tracker

Fixed

Unknown (hidden) 2020.3.X

Fixed in 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a19

Votes

0

Found in

2020.3.38f1

2021.3.10f1

2022.1.16f1

2022.2.0b8

2023.1.0a10

Issue ID

UUM-14611

Regression

No

[Linux] CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse

--

-

How to reproduce:

# Open the attached project (BugRepro.zip)
# Make sure the “SampleScene“ is open
# Enter Play Mode
# In the Hierarchy select the “VCam“ Game Object
# In the Inspector expand the “CinemachineVirtualCamera“ Component’s “Body“ section
# Observe how “Screen X” and “Screen Y“ values change while doing the proceeding step
# In the Game view left click the mouse and move it in circles for 30 seconds

Expected result: The “Screen Y“ and “Screen X“ values are modified based on where the mouse moves in the Game view

Actual result: The “Screen Y“ and “Screen X“ values go up to 1.5 no matter where the mouse is moved

Reproducible on: Cinemahine 2.5.0, 2.6.17 (2022.3.38f1), 2.8.6 (2021.3.10f1), 2.8.9 (2022.1.16f1), 2.9.0-pre.6 (2022.2.0b8, 2023.1.0a10)

Reproducible with: Ubuntu 20.04

Not reproducible on: Windows 10

Notes:

# “Screen X” reaches 1.5 slower when compared to “Screen Y“ and sometimes gets stuck at a lower value than 1.5
# If the “Body“ section isn’t opened in the “CinemachineVirtualCamera“ Component the issue doesn’t reproduce
# Changing “Screen X” and “Screen Y” values back to 0.5 allows the process to be repeated again

  1. Resolution Note (fix version 2023.1.0a19):

    Verified the fix has landed to trunk 3231fba0b481 with Rocky Linux 8.6

  2. Resolution Note (fix version 2022.2.0b16):

    Fixed in 2022.2.0b16

  3. Resolution Note (fix version 2022.1.23f1):

    Fixed in 2022.1.23f1

  4. Resolution Note (fix version 2021.3.14f1):

    Fixed in 2021.3.14f1

  5. Resolution Note (2020.3.X):

    This is an editor related bug and the lowest editor version that currently provide support for is 2021.3. Therefore, canceling this port

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.