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Fixed

Fixed in 6000.5.0a7

Votes

1

Found in

6000.0.66f1

6000.3.4f1

6000.4.0b5

6000.5.0a5

Issue ID

UUM-133628

Regression

No

PhysicsRaycaster ray length is incorrect when casting from rotated Camera

uGUI Framework

-

How to reproduce:
1. Open the attached “IN-131605“ project
2. Enter Play mode
3. In Game view, hover the mouse pointer over the “Cube1” GameObject on the right
4. Observe the console, note the 3 different outputs for “Cube1“
5. In Game view, hover the mouse pointer over the “Cube” GameObject on the left
6. Observe the console, note the amount of outputs for “Cube“

Actual result: The “Cube“ GameObject is only detected by Physics.Raycast
Expected result: The “Cube“ GameObject is detected by all active Raycasts

Reproducible with: 2023.1.0a1, 6000.0.66f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    Fixed an issue where the raycast computation did not account for camera orientation, and fixes ray lengths that were previously wrong.

  2. Resolution Note (fix version 6000.5.0a7):

    Fixed in 6000.5.0a7

  3. Resolution Note (fix version 6000.5.0a7):

    Fixed an issue where the raycast computation did not account for camera orientation, and fixes ray lengths that were previously wrong.

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