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[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps:1. Create a VFX Shader Graph2. Assign it to a VFX output3. In SG, add an exposed Vector1 and save the graph4. Observe ho... Read more
[HDRP] Volume profile override is removed along with NullReferenceExcept...
All added Volume profile override removed on resetting along with following errors:-AddAssetToSameFile failed because the other asse... Read more
[Probuilder] NullReferenceException and ArgumentException errors are thr...
After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more
Serialization layout errors when using classes with arrays of structs co...
Steps to reproduce:1. Open user-supplied project2. Run the Sample scene Expected: no errors appearActual: errors appear Reproduced i... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce:1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project2. Open the InitScene and Enter the Play mode3. In th... Read more
PPv3 LUT not merged due to per frame recalculation which causes a perfor...
How to reproduce:1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects2. Build both for Android3. Inspect the performance... Read more
PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligabl...
How to reproduce:1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects2. Build both projects for Android3. Inspect the performa... Read more
[Burst] Unexpected exception in Burst.Compiler.IL.Helpers.MethodDecoderE...
How to reproduce:1. Create a new Unity project2. Download and import the Burst package3. Import the tester-attached script(TestScrip... Read more
Profiler Timeline view selection window has incorrect position when expa...
To reproduce:1. Open Profiler window2. Load attached data file3. In the Timeline view expand Profiler thread4. Click Profiler.SyncGl... Read more
[XR][Oculus Rift] Editor crashes on entering in play mode when Oculus Ri...
When Oculus Rift is Plugged and entered play mode causes the editor to crash, refer attache video Prerequisite: Make sure Oculus Rif... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
- Mixers do not have "Rename" in the right-click context menu when a Mixer is right-clicked in the Audio Mixer window
- The Audio Random Container and the Audio Mixer windows have no minimum size set for the core functionality to be accessible
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU