Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
8.1.0
Issue ID
1242004
Regression
No
PPv3 LUT not merged due to per frame recalculation which causes a performance regression when compared to PPv2
How to reproduce:
1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects
2. Build both for Android
3. Inspect the performance of each build
Expected results: URP/PPv3 has similar/better performance when compared to PPv2
Actual results: URP/PPv3 has worse performance when compared to PPv2
Reproduced with: URP 8.1.0 (2020.2.0a10), URP 7.3.1 (2019.3.12f1)
Reproduces with: IL2CPP, Mono; OpenGLES2, OpenGLES3, Vulkan
Repro Devices:
VLNQA00173, Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment