Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
8.1.0
Issue ID
1242004
Regression
No
PPv3 LUT not merged due to per frame recalculation which causes a performance regression when compared to PPv2
How to reproduce:
1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects
2. Build both for Android
3. Inspect the performance of each build
Expected results: URP/PPv3 has similar/better performance when compared to PPv2
Actual results: URP/PPv3 has worse performance when compared to PPv2
Reproduced with: URP 8.1.0 (2020.2.0a10), URP 7.3.1 (2019.3.12f1)
Reproduces with: IL2CPP, Mono; OpenGLES2, OpenGLES3, Vulkan
Repro Devices:
VLNQA00173, Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
Add comment