Search Issue Tracker
Fixed in 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12
Votes
0
Found in [Package]
3.0.0-preview.11
Issue ID
1235299
Regression
No
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce:
1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project
2. Open the InitScene and Enter the Play mode
3. In the Hierarchy window select Canvas
4. In the Simulator window press on "New Text"
Actual: TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
5. Go to the Inspector window, disable and enable Canvas Component
Expected: SubMesh starts getting clicks
Reproducible with: 2019.3, 2020.2
Note:
- Could not test earlier versions because of the thrown errors
- See the tmpro test.mov on how to reproduce on the empty project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (fix version 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12):
Fixed in Text Mesh Pro preview.12 (1.5.0, 2.1.0, 3.0.0)