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0
votes
By Design

Long Component name labels are not fully visible on Add Component menu

Inspector Functionality

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Feb 07, 2019

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Version: 2019.1.0b2

How to reproduce: 1. Open the attached "1124990_repro.zip" project 2. Select any GameObject from the Hierarchy window 3. In the Insp... Read more

0
votes
Active

Editor crashes with mono_aot_get_cached_class_info when entering Play Mo...

Scene Management

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Jan 31, 2019

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Version: 2018.3.3f1

How to reproduce: 1. Open attached OC project "TD-World2" 2. Enter Play Mode ------------------------------ Observe the crash OR 3.... Read more

0
votes
Active

Reparenting RectTransform with worldPositionStays=false still modifies a...

Scene Management

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Feb 08, 2019

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Version: 2018.3.0f2

Note: See comment further down in case for repro without Prefabs. How to reproduce: 1. Open the attached project ("Canvas Rect Tran... Read more

0
votes
Fixed

Dragging a prefab with a combination of multiple public nested [System.S...

Assets Management

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Feb 06, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Drag the "broken" prefab into the scene Result: crash Reproduced ... Read more

0
votes
By Design

Windows Standalone build takes a long time to close when GC.ReRegisterFo...

Windows

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Feb 06, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Build and run for standalone 3. Wait until the first logo finishes ... Read more

0
votes
Active

Prefab Instance's Serialized Fields are not saved when changing them via...

Scene Management

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Feb 08, 2019

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Version: 2018.3.4f1

How to reproduce: 1. Open "Scene" scene in the attached "TestObjectsNotSaved.zip" project 2. Open Window > CUSTOM 3. Press "Assign r... Read more

0
votes
Active

[Android][Vulkan] App cashes when resuming it from the background and Fr...

Mobile

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Feb 06, 2019

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Version: 2018.3.4f1

Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Quit the app into the background 4. Resume the app Actual... Read more

0
votes
Fixed

[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS

Mobile

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Sep 06, 2018

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Version: 5.6.1p1

To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more

0
votes
Fixed

Project Settings window breaks a custom layout after upgrading to 2019.1...

Editor - Other

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Feb 06, 2019

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Version: 2019.1.0b2

How to reproduce: 1. Create a new 2018.3 Unity project 2. Add and dock a Project Settings window 3. Save the layout as a custom layo... Read more

1
votes
Fixed

[Android] "Render outside safe area" setting doesn't work with Portrait ...

Mobile

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Feb 08, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Open QA attached project 2. Notice that Default Orientation is set to "Auto Rotation" and "Render Outside Saf... Read more

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