Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
9.x
Issue ID
1242254
Regression
No
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does not automatically update in the VFX Graph
Repro steps:
1. Create a VFX Shader Graph
2. Assign it to a VFX output
3. In SG, add an exposed Vector1 and save the graph
4. Observe how it automatically updates in the VFX Graph
5. Change the 'Mode' of the exposed Vector1 to 'Slider' and save the SG.
6. Observe how the slider does not appear in the VFX Graph
Expected outcome:
- When the Shader Graph shader is saved, the exposed property to switch to a slider in the VFX Graph
Notes:
- minor UX issue, reassigning the SG in the VFX output refreshes the output to correctly show a slider
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment