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Fixed in 10.0.0



Found in [Package]


Issue ID




PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligable driver overhead

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects
2. Build both projects for Android
3. Inspect the performance of each build

Expected results: URP/PPv3 has similar/better performance when compared to PPv2
Actual results: URP/PPv3 has worse performance when compared to PPv2

Reproduced with: URP 7.3.1 (2019.3.12f1), URP 8.1.0 (2020.2.0a10)

Repro Devices:
VLNQA00173, Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506

Note: The comparison was made between PPv2 Fast Bloom and PPv3 Bloom. With PPv2 Bloom Fast mode disabled, PPv3 Bloom performs better

Comments (1)

  1. sas67uss

    Jan 01, 2021 18:30

    Do the bug fixes in the latest version of URP apply to previous versions as well?

    For example, I want to use the unity 2019.4 LTS , which finally supports URP 7.5 . Will the bugs fixed in URP 10 also apply to URP 7.5?

    because unity said that URP was including in unity 2019.4 LTS

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