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[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce: 1. Start Unity 2. Select "Learn/Basic Tutorials" 3. Download one of the given tutorials and then start it 4. Wait ... Read more
Prefab loses object references when upgrading from 5.5 to 2018.3
Prefab loses object references when upgrading form 5.5 to 2018.3 - managed to get it down to a package that has only one VFX. Rep... Read more
MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce: 1. Open user's attached project 2. Right click on an asset inside the project view Expected result: inside the me... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce: 1. Open the attached "TestFor1057232.zip" project 2. Build and Run 3. Notice that Profiler.GetMonoUsedSizeLong ret... Read more
[Terrain] Crash when painting height/texture on Terrain
Repro steps: - Create/open a Project with Unity 2019.1.0a3 - Create a new Scene - Create a new Terrain GameObject via the Hierarchy ... Read more
[Terrain] Crash when moving Terrain in Scene View
Repro steps: - Create/open project in Unity 2019.1.0a3 - Create a new Scene - Add a Terrain GameObject via the Hierarchy Context Men... Read more
[GPU PLM] GPU Lightmapper bakes significantly slower than CPU Lightmappe...
Steps to repro: 1. Open attached project and 'SampleScene' scene; 2. In the Lighting window select 'Progressive' lightmapper; 3. Ba... Read more
[XRSDK][Oculus][LWRP] Headset display does not receive input when using ...
How to reproduce: 1) Create a new project using the VR template. 2) Add the oculus xr sdk package to the project manifest. 3) Add a ... Read more
[XR][LWRP] Post processing is not applied when using LWRP with XR
How to Reproduce: 1) Create a new project with the XR Template. 2) Upgrade the LWRP package and Post Processing package to the lates... Read more
[LWRP] No Real-Time light and shadows using Gles2
Steps to reproduce: 1) Download "strippedRepro.zip" project and open in Unity 2) Make sure Graphics API is set to Gles2 in the Play... Read more
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