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0
votes
Fixed

[ShaderGraph] Copy shader on regular node results in misnamed output field

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more

0
votes
Duplicate

[ShaderGraph] Sample Cubemap Node issues

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

- Preview sometimes doesn't show (correct) LODs - No separate sampler state Read more

0
votes
Fixed
0
votes
Fixed

[ShaderGraph] Channel Mask Control issues

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

Channel Mask Control is no longer drawn. Also there is an empty space when preview is collapsed (caused by the failing IMGUIContaine... Read more

0
votes
Fixed

[ShaderGraph] Incorrect Port dimensions on several nodes

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

Several nodes have incorrect dimensions for ports: - Texel Size - Defines vec1s as vec2s - Dielectric Specular - Output is ... Read more

0
votes
Fixed

[ShaderGraph] Multiple delimiters added to line ends of generated shader...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

Occurs with Colorspace Conversion Node Not a huge issue but probably shouldn't output multiple semi-colons Read more

0
votes
Fixed

[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

LWRP implementation of Scene Depth has incorrect data for UV input when rendering in Stereo LWRP implementation of Scene Color doesn... Read more

0
votes
Fixed

[ShaderGraph] HD PBR - IsFrontFace not passed as argument for ShadowPass...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

IsFrontFace not passed as an argument for ShadowPass when IsFrontFace -> Branch is plugged into Alpha port of PBR Master Node in HDRP Read more

0
votes
Fixed

[ShaderGraph] Use of direct matrix name instead of correct macros

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

The follow nodes directly access matices without using their macros: - Camera - Object Check the codebase for more Read more

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