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0
votes
Fixed

A warning is shown: "Invalid texture used for cursor" when using Texture...

Editor - Other

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Sep 18, 2018

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Version: 2018.3.0b1

Steps: 1. Open attached project "CursorTest20182-p2.zip" 2. Open scene SampleScene 3. Enter Play mode Expected: no warning is show... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version: 5.5.4f1

Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more

0
votes
Active

16 bit tiff import is corrupted if source file is grayscale

Asset Importers

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Sep 19, 2018

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Version:

16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more

0
votes
Won't Fix

New GameObject is not created in the active scene in builds

Scene Management

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Sep 19, 2018

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Version: 2018.2.5f1

To reproduce: 1. Open the attached project (SceneTestProject.zip) 2. Open the TestSceneA 3. Enter Play mode and observe the output ... Read more

0
votes
Fixed

test

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Sep 19, 2018

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Version: 2018.1.0a5

Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version: 2018.1.9f2

How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more

0
votes
Fixed

Color Picker Wheel is affected by the Playmode tint color

Editor - Other

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Sep 20, 2018

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Version: 2018.3.0b1

How to reproduce: 1. Create a new project 2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color 3. Enter Pla... Read more

1
votes
Active

Objects are portrayed black when using PostProcessEvent.BeforeTransparent

Post Processing

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Sep 20, 2018

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Version: 2018.3.0b1

To reproduce: 1. Open attached project(link in edit) Actual results: objects are shown black Expected results: post effect working ... Read more

1
votes
Not Reproducible

[Vulkan] Editor crashes on startup when loading a project

Vulkan

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Sep 20, 2018

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Version:

When trying to load a repro project from one of our cases (https://fogbugz.unity3d.com/f/cases/971912/), the editor crashed when loa... Read more

0
votes
Fixed

Newly create prefab variant's name contains entire path when the origina...

Assets Management

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Sep 20, 2018

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Version: 2018.3.0b1

To reproduce: 1. In a new project, create a new folder 2. In a new folder, create a prefab 3. Right-click on the prefab and select ... Read more

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