Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f5
2020.1
Issue ID
1212189
Regression
No
[IL2CPP] Standalone throws ExecutionEngineException when using generics (interface/struct) with MemoryRfReader
How to reproduce:
1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"
2. Make sure that Api Compatibility Level is set to .NET 4.x (Edit -> Project Settings -> Player -> Api Compatibility Level)
3. Enable Development Build (File -> Build Settings -> Development Build)
4. Build and Run
5. Observe Standalone Console
Expected result: no errors are thrown, Standalone console window is not visible
Actual result: "'Realmforge.Evil.Serializers.TypeSerializer::Deserialize<Realmforge.Shared.MemoryRfReader>' for which no ahead of time (AOT) code was generated." is thrown
Reproducible with: 2019.3.0f5, 2020.1.0a20
Could not test with: 2017.4 (ILL2CPP was not yet released), 2018.4, 2019.2 ('UnsafeUtility' does not contain a definition for 'MemSet' error is thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.7f1