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0
votes
Fixed

Pass.CompileVariant complains about top-level params being outside of CB...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more

0
votes
Fixed

[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...

Progressive Lightmapper

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Jul 07, 2021

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Version/s: 2019.2.0a7, 2019.4.28f1

Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more

0
votes
Not Reproducible

[Shadergraph] Drop down arrows don't work sometimes

Package: UI Toolkit

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Jul 08, 2021

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Version/s:

Repro steps 1. Create a URP Lit or HDRP Lit shader graph 2. Click a drop down arrow in the Graph Inspector a few times Expected resu... Read more

0
votes
Not Reproducible

[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on

Progressive Lightmapper

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Jul 08, 2021

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Version/s: 2019.4.29f1

How to reproduce: 1. Create a new Unity project with an HDRP template 2. Open Window > Rendering > Lighting settings 3. Turn on Auto... Read more

0
votes
Fixed

Shader inspector doesn't show whether a keyword can be overridden by glo...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more

0
votes
Duplicate

[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...

Progressive Lightmapper

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Jul 08, 2021

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Version/s: 2020.1.0a1

Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more

0
votes
Fixed

"InvalidOperationException: Collection was modified" error thrown

Package: Shader Graph

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Jul 08, 2021

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Version/s: 12.0.0

"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration... Read more

0
votes
Fixed

Redoing Apply nestee prefab crashes Editor

Scene Management

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Jul 08, 2021

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Version/s: 2021.2.0a14, 2022.1.0a2

Steps: 1. Create three GameObjects (Go1, Go2, Go3) 2. Convert them all to prefabs 3. Make Go2 and Go3 children of Go1 4. Right-click... Read more

0
votes
Not Reproducible
1
votes
Fixed

URP light cookies do not Render on Shader Graph materials in the Player

Shadows/Lights

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Jul 09, 2021

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Version/s: 2021.2, 2021.2.0b1, 2022.1

Reproduction steps: 1. Open user attached Project 2. Press Play 3. Observe the lighting of the two Cubes 4. Build and Run Expected ... Read more

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