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Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more
[Shadergraph] Drop down arrows don't work sometimes
Repro steps 1. Create a URP Lit or HDRP Lit shader graph 2. Click a drop down arrow in the Graph Inspector a few times Expected resu... Read more
[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce: 1. Create a new Unity project with an HDRP template 2. Open Window > Rendering > Lighting settings 3. Turn on Auto... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more
[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more
"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration... Read more
Redoing Apply nestee prefab crashes Editor
Steps: 1. Create three GameObjects (Go1, Go2, Go3) 2. Convert them all to prefabs 3. Make Go2 and Go3 children of Go1 4. Right-click... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps: 1. Open user attached Project 2. Press Play 3. Observe the lighting of the two Cubes 4. Build and Run Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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