Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2017.4.30f1
2020.1
Issue ID
1176716
Regression
No
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element of the array correctly to the shader
How to reproduce:
1. Open the "ReproWithAddedButtons.zip" project
2. Open the "SetMatrixArrayBug" scene
3. Set OpenGL as the Editor's graphics API
4. Enter Play mode
5. Select colours Blue, White, Magenta, Cyan through buttons
6. Notice the colour of the Quad
Actual result: The last element in the array is set wrongly when calling Material.SetMatrixArray.
Expected result: The last element in the array is set correctly.
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20.
Notes:
- Not reproducible with Metal.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (2020.1.X):
OpenGL on MacOs is deprecated as of Mojave, this issue does not meet the quality bar to be fixed.