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Won't Fix
Votes
0
Found in
2017.4
2017.4.30f1
2020.1
Issue ID
1176716
Regression
No
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element of the array correctly to the shader
How to reproduce:
1. Open the "ReproWithAddedButtons.zip" project
2. Open the "SetMatrixArrayBug" scene
3. Set OpenGL as the Editor's graphics API
4. Enter Play mode
5. Select colours Blue, White, Magenta, Cyan through buttons
6. Notice the colour of the Quad
Actual result: The last element in the array is set wrongly when calling Material.SetMatrixArray.
Expected result: The last element in the array is set correctly.
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20.
Notes:
- Not reproducible with Metal.
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Resolution Note (2020.1.X):
OpenGL on MacOs is deprecated as of Mojave, this issue does not meet the quality bar to be fixed.