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Fixed

Fixed in 6000.0.69f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7

Votes

0

Found in

6000.0.67f1

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-133391

Regression

Yes

GameObjects change Hierarchy order when undoing changing Transform type on multiple GameObjects

Scene Hierarchy

-

Steps to reproduce:

  1. Create a new Unity project using a 3D Universal Template
  2. In the Hierarchy, create an empty GameObject
  3. Duplicate the created GameObject 3-4 times
  4. Select the middle two (e.g. "GameObject (2)" and "GameObject (3)") GameObjects in Hierarchy
  5. In the Inspector, add the "Rect Transform" Component to the selected GameObjects
  6. Press Ctrl+S to save the Scene
  7. Click Ctrl+Z to undo
  8. Observe the Hierarchy

Actual results: The selected GameObjects change their order in the Hierarchy

Expected results: GameObjects should remain in the same order as before (e.g. GameObject (1), GameObject (2), GameObject (3), etc.)

Reproducible with versions: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7

Not reproducible with versions: 6000.3.6f1, 6000.5.0a5

Tested on (OS): macOS 26.2 (M1)

Notes:
- Also reproduces with Components like "Canvas", "Horizontal Layout Group" and etc.

  1. Resolution Note:

    Fixed in 6000.5.0a7

  2. Resolution Note (fix version 6000.5.0a7):

    Fixed in 6000.5.0a7

  3. Resolution Note (fix version 6000.4.0b10):

    Fixed in 6000.4.0b10

  4. Resolution Note (fix version 6000.3.10f1):

    Fixed in 6000.3.10f1

  5. Resolution Note (fix version 6000.0.69f1):

    Fixed in 6000.0.69f1

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