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Fixed
Fixed in 6000.0.69f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Votes
0
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133391
Regression
Yes
GameObjects change Hierarchy order when undoing changing Transform type on multiple GameObjects
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- In the Hierarchy, create an empty GameObject
- Duplicate the created GameObject 3-4 times
- Select the middle two (e.g. "GameObject (2)" and "GameObject (3)") GameObjects in Hierarchy
- In the Inspector, add the "Rect Transform" Component to the selected GameObjects
- Press Ctrl+S to save the Scene
- Click Ctrl+Z to undo
- Observe the Hierarchy
Actual results: The selected GameObjects change their order in the Hierarchy
Expected results: GameObjects should remain in the same order as before (e.g. GameObject (1), GameObject (2), GameObject (3), etc.)
Reproducible with versions: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7
Not reproducible with versions: 6000.3.6f1, 6000.5.0a5
Tested on (OS): macOS 26.2 (M1)
Notes:
- Also reproduces with Components like "Canvas", "Horizontal Layout Group" and etc.
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Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10
Resolution Note (fix version 6000.3.10f1):
Fixed in 6000.3.10f1
Resolution Note (fix version 6000.0.69f1):
Fixed in 6000.0.69f1