Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a20
Issue ID
1212266
Regression
Yes
[2D] Skinning Editor is completely broken and unusable due to Bones, Geometry, Weights, Visibility properties are missing
In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is missing also some sliders and property names of fields are not visible.
Steps to repro:
1. Create a new project with a 2D template.
2. Window > Package Manager > 2D Animation.
3. Import any sprite into the Unity project.
4. With the sprite selected in Assets, open Sprite Editor.
5. Sprite Editor > Skinning Editor
Actual result: Bones, Geometry, Weights, Visibility properties are missing.
Expected result: All properties should be visible.
Reproducible with: 2020.1.0a20
Working Fine with: 2020.1.0a19, 2019.3.0f6.
package version found: 4.1.0, 4.0.1, 4.0.0
Environment: Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment