Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3
2020.1
Issue ID
1212282
Regression
No
[GPU PLM] High resolution lightmap bake keeps on restarting when Progressive Updates flag is enabled
Steps to reproduce:
1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)
2. Set Lightmap Resolution to 128 or higher
3. Make sure that Progressive Updates flag is checked
4. Bake the lightmap using GPU lightmapper
5. Notice that after reaching a certain threshold, the bake restarts
Notes:
- Only reproduces with GPU lightmapper
- Only reproduces with either very high sample counts, and/or high lightmap resolution
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1199574