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[HDRP] Normal maps are not assigned to the Material when reimporting the...
How to reproduce:1. Open the attached "case_1370671" project2. Set "SRP Settings" to HDRP Asset in the "Edit -> Project Settings ... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project.Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and E... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce:1. Open the user's attached "MeshMemoryUsage" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Select... Read more
Material's Main Maps Tiling/Offset controls are locked when VideoPlayer ...
This is a problem that was pointed out by a user on the forums: https://forum.unity.com/threads/videoplayer-materialoverride-how-to-... Read more
Unity produces Visual Studio project that by default doesn't build when ...
It can be worked around by going into the project properties and changing "Platform Toolset" to "Visual Studio 2022 (v143)". Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1.obj... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps:1. Open the attached project2. Build the project using IL2CPP with Development Build activated3. Launch build Exp... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the attached project "MeshMemoryUsage"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sa... Read more
Sprite Previews in the Project Window are lighter than the asset when Co...
Reproduction steps:1. Open the attached project "PreviewBug"2. Open "fort_spring_room" folder Expected result: Sprite previews in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used