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By Design
Votes
2
Found in
2019.3.0b6
2019.3.0f3
2020.1
Issue ID
1206282
Regression
Yes
Editor.OnSceneGUI is not called when hovering the mouse over the Scene window
How to reproduce:
1. Open the attached "1206282.zip" project
2. Open the "SampleScene" Scene
3. Select the "Cube" GameObject in the Hierarchy window
4. Hover the mouse over the Scene window
5. Observe the Console window
Expected result: The method "OnSceneGUI()" is called in the Script "OnSceneGUI_Code" and the message in the Console is printed
Actual result: The method "OnSceneGUI()" is not called and there's no message
Reproducible with: 2019.3.0b6, 2019.3.0f4, 2020.1.0a17
Not reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0b5
Comments (2)
-
slalom_
May 01, 2022 10:31
Does enabling "Always Refresh" under the Scene View toolbar have any effect?
-
huulong
Jul 28, 2021 19:02
If you found this issue from a search engine but you're actually looking for the case where OnSceneGUI is not called *at all* even after enabling gizmos, please check this new issue instead: https://issuetracker.unity3d.com/issues/onscenegui-is-not-being-called-when-using-a-certain-layout
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Resolution Note:
This is normal behaviour, OnSceneGui is called if gizmos for that object are enabled. Gizmos can be disabled several ways: individually through the gizmo menu in the Scene View, all at once through the SceneView gizmo menu toggle and through code via SceneView.drawGizmos