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Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
"Addressables content build failure" error thrown when building new Asse...
How to reproduce:1. Open the user's attached "AssetGroupOcclusionCulling" project2. Select "Window -> Asset Management -> Addr... Read more
[Instability] com.unity.cinemachine/CamerasBlendingTests.InterruptedBlen...
See https://hoarder.hq.unity3d.com/instability-stat/#/instabilities/54121 The following builders are affected:Test PlayModeTests - M... Read more
[Instability] com.unity.cinemachine/CamerasBlendingTests.InterruptedBlen...
See https://hoarder.hq.unity3d.com/instability-stat/#/instabilities/54121 The following builders are affected:Test PlayModeTests - M... Read more
Searching with [wantmoreresult] and [show package results] doesn't actua...
1- Open search window2- Using the Kebab menu, ensure Show more results and Show package results are checked3- Type a query that shou... Read more
Inconsistent behaviour with SpriteManager.atlasRequested callback
Reproduction steps:1. Open the attached "1089491_PlayStudios-AtlasRequested-v3.zip" project2. Set Project Settings > Editor > ... Read more
Lights are missing Sceneview handles for transformation in the Editor
In the latest trunk the handles for moving and transforming lights are gone. Repro steps: Open Editor in a new 3D project Create a p... Read more
[HDRP][DXR] Ellipse node throws console errors when used in raytracing s...
Repro steps :- Open attached project- Open SampleScene- Select Volume and enable pathtracer Expected : Scene is pathtracer and no er... Read more
SerializedProperty m_ConverterStates console error appears when trying t...
Repro:- Start a project in 2022.1, any template- Go to Window -> Rendering -> Render Pipeline Converter- Pick Convert Built-in... Read more
Texture contents are not copied correctly when using CopyTexture method ...
How to reproduce:1. Open the user's attached "crest" project2. Open the "main" Scene3. Enter Play Mode4. Press "E" on the keyboard t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used