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Mask Interaction doesn't work when using Default-Diffuse material with V...
How to reproduce:1. Open attached project2. In Hierarchy select Trail and in Trail Renderer component make sure Mask Interaction is ... Read more
[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps :- Open attached project- Open SampleScene- Make sure pathtracer is active- check that pathtracer accumulate/converge wh... Read more
All ProBuilder Edit modes become disabled after opening the Polybrush wi...
How to reproduce:1. Create a new Project2. Import ProBuilder and PolyBrush packages3. In the Top-Menu click Tools -> ProBuilder -... Read more
Huge performance spike when switching Camera from Physical Sky to HDRI S...
How to reproduce:1. Open the user's "TerrainBeach" project2. Select "File -> Build and Run"3. Observe the performance graph on th... Read more
Unity Crashes when calling 'isValid', 'isOverridable', or 'type' on an u...
Reproduction steps:1. Open attached project "ReproProject"2. Open "SampleScene"3. Enter Play Mode Expected result: Unity enters Play... Read more
Zooming in/out syncs across several SceneView Tabs
Reproduction steps:1. Create a new project2. Add new SceneView Tab (RightClick on any other tab (except SceneView) -> Add Tab -&g... Read more
GameObject Icon Gizmos are only shown on GameObjects with certain Compon...
Reproduction steps:1. Open User-submitted project2. Add a Cube GameObject to Scene3. Select Cube GameObject in the Hierarchy4. Assig... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce:1. Open the attached project ("case_1377116.zip")2. Load the "SampleScene" an ensure the Profiler is open. Hit Play... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce:1. Open the attached project (JapanOffice.zip);2. In the opened popup window for prompting to change Project sett... Read more
[Light Probes] Tetrahedral cells not refreshed when selecting Light Prob...
Repro: Steps outlined in attached repro video. Repro project attached Create a Light Probe groupDuplicate Light Probe GroupMove the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used