Search Issue Tracker
[Android] Standard shaders draw incorrect environment reflections on Hua...
To reproduce: 1. Open attached project 2. Build and run to Huawei Y6 II Compact Actual result: The diffuse sphere looks metallic an... Read more
[HDRP] [Shader Graph] Scene Depth node not working properly when plugged...
Versions tested 2020.1.0a11 + HDRP/Staging Steps to reproduce: 1) Open attached project, Sample Scene 2) Observe that the current ... Read more
[TMP] Dropdowns end up with leftover blockers when showing and hiding th...
How to reproduce: 1. Open user-submitted project (TMP_DropDown_Bug) 2. Open Window > General > Test Runner 3. Select the 'PlayMode' ... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more
[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...
Reproduction steps: 1. Open the attached project named Case_1194207 2. Open the Test Scene 3. Observe the Scene and the Game view wi... Read more
[Input System] Key input get stuck on pressed state when CaptureAllKeybo...
-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system ... Read more
[UX] A few editor windows are automatically docked instead of being undo...
To reproduce: 1) Create a new project 2) In top right corner, select a default layout 3) In top menu bar, go to "Window" and open o... Read more
Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...
Steps to reproduce: 1. Build user's attached project 2. Notice the Prefab has major artifacts on a Build Expected results: Lightmap... Read more
[UWP] Build Failure when building project with Universal Windows plugin
Steps to reproduce: 1. Download attached project 2. Build project for UWP Results: Build fails with "Reference rewriter: Error: met... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce: 1. Open attached project ("case_1192908.zip") 2. Observe the Scene view - all of the Cube Variants have different Over... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes