Search Issue Tracker

0
votes
Not Reproducible

[Android] Standard shaders draw incorrect environment reflections on Hua...

Mobile

-

Oct 29, 2019

-

Version/s: 2018.4.8f1, 2020.1

To reproduce: 1. Open attached project 2. Build and run to Huawei Y6 II Compact Actual result: The diffuse sphere looks metallic an... Read more

0
votes
By Design

[HDRP] [Shader Graph] Scene Depth node not working properly when plugged...

Package: Scriptable Render Pipeline HD

-

Nov 04, 2019

-

Version/s: HDRP/Staging 8.0.0

Versions tested 2020.1.0a11 + HDRP/Staging Steps to reproduce: 1) Open attached project, Sample Scene 2) Observe that the current ... Read more

1
votes
Fixed

[TMP] Dropdowns end up with leftover blockers when showing and hiding th...

Package: TextMeshPro

-

Oct 25, 2019

-

Version/s: 1.2.4, preview.1 - 2.1.0

How to reproduce: 1. Open user-submitted project (TMP_DropDown_Bug) 2. Open Window > General > Test Runner 3. Select the 'PlayMode' ... Read more

0
votes
By Design

Mask is not being rendered into RenderTexture in Game View when Render M...

uGUI

-

Nov 03, 2019

-

Version/s: 2019.2.0b9, 2019.3, 2019.3.0b9, 2020.1

How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more

0
votes
Fixed

[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...

Package: Scriptable Render Pipeline Universal

-

Oct 26, 2019

-

Version/s: 7.1.1 - 7.1.2

Reproduction steps: 1. Open the attached project named Case_1194207 2. Open the Test Scene 3. Observe the Scene and the Game view wi... Read more

0
votes
Fixed

[Input System] Key input get stuck on pressed state when CaptureAllKeybo...

WebGL

-

Oct 30, 2019

-

Version/s: 2019.3.0b8

-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system ... Read more

0
votes
Won't Fix

[UX] A few editor windows are automatically docked instead of being undo...

Window management

-

Oct 17, 2019

-

Version/s: 2017.4, 2019.3.0b7, 2020.1

To reproduce: 1) Create a new project 2) In top right corner, select a default layout 3) In top menu bar, go to "Window" and open o... Read more

3
votes
Not Reproducible

Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...

Progressive Lightmapper

-

Nov 03, 2019

-

Version/s: 2019.3, 2019.3.0b9

Steps to reproduce: 1. Build user's attached project 2. Notice the Prefab has major artifacts on a Build Expected results: Lightmap... Read more

0
votes
Won't Fix

[UWP] Build Failure when building project with Universal Windows plugin

IL2CPP

-

Oct 29, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

Steps to reproduce: 1. Download attached project 2. Build project for UWP Results: Build fails with "Reference rewriter: Error: met... Read more

3
votes
Postponed

Prefab Variant Overrides are reset when changing its base

Scene Management

-

Oct 21, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a9

To reproduce: 1. Open attached project ("case_1192908.zip") 2. Observe the Scene view - all of the Cube Variants have different Over... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.