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[Terrain] NullReferenceException errors are thrown on creating Brush ass...
NullReferenceException errors are thrown continuously on creating Brush asset with OpenGLES2 Graphics APIs. Steps to repro: 1. Crea... Read more
[Probuilder] Cannot select cube faces after reset script component.
Steps to repro: 1. open new project 2. add Probuilder package, open Probuilder window 4. add new cube to scene 5. select "face" too... Read more
[Mobile][AssetBundles] Shadows and/or Scene Objects are not loaded when ...
Reproduction steps: 1. Open "1195008" project 2. Notice that the cube in the scene (LightTest) casts a shadow on the plane 3. Build ... Read more
[HDRP] Bloom quality degradation when camera view is small
Steps to reproduce: 1. Open attached project 2. Open Repro/TestScene.unity and check the game view 3. Observe that the smaller camer... Read more
Switching targets in SRP projects will cause XR errors on some platforms
Switching build targets in a project using Scriptable Render Pipelines will create reference errors to 'XRSettings' on platforms tha... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more
Models have different colors in Editor that in Maya/Blender
Reproduction steps: 1. Look at "Maya(1-2)" image 2. Open "1195182" project 3. Look in the Game view 4. Compare the "Maya" image and ... Read more
[HDRP] Terrain/Lit shader not rendering in Standalone Build
Reproduction steps: 1. Create a New HDRP Project and import the attached terrain (Environment.zip) 2. Add the terrain to the Scene 3... Read more
When using UIElements to create a Settings page, you have to manually cr...
When using UIElements (as opposed to IMGUI) when creating a new SettingsWindow. You have to setup your title manually (and reverse e... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro: - Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset