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Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce:1. Open the attached project from "1371377Test.zip"2. Navigate to "Bundles" > "Build Native"3. Then navigate to ... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce:1. Open the attached project from "DRSIssue.zip"2. Open Scene "SampleScene"3. In Game View options click "Load Rend... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce:1. Create a new 3D project2. Right-click in the Hierarchy window > UI > Text - TextMeshPro3. Select created... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce:- Set a light type to "Area" and shape to "Tube"- Change the type to "Directional"- Change back to "Area" Expecte... Read more
Editor crashes when playing a video file with 14 audio tracks in Play mode
Reproduction steps:1. Open the attached project ("1371522R.zip")2. Open the "BetaScene" Scene3. Enter the Play mode4. Press B on the... Read more
[HDRP] Hidden area light shape blocks other light types mode and shadow ...
Steps to reproduce:- Set a light type to "Area".- Set the shape to "Disk" or "Tube"- Set the light type to something else than "Area... Read more
Missing package.json on already installed local-tarball is causing error...
If, for some reason, the package.json file is removed for a local tarball package in the project cache (Library\PackageCache), the p... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps:1. Open the "1371578.zip" project attached in google drive (link in the edits)2. Open the "Game" Scene3. Enter th... Read more
[UWP] Input isn't registered when pressing the button in build
Reproduction steps:1. Create a new UWP project2. Open the Project Settings tab and go to Player > Product Name, then change the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used