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Glossiness is not imported when importing FBX materials through the script
How to reproduce:1. Open project "UrpImportBug.zip"2. Observe the "FbxWithShininess" glossiness in the Scene window3. Open script "M... Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Localization Tables3. Select the ta... Read more
Visual Scripting Start State remains active when another Flow State is t...
How to reproduce:1. Open the attached project (VisualScriptingTestProject.zip)2. Open scene Scenes/SampleScene3. Press the Play butt... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce:1. Open project "DeleteMe.zip"2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject"3. Select "Sub-... Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps:1. Open the user's attached project "MobileSensors.zip"2. Build and run it on Android3. Click on "Location Test" ... Read more
Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more
[Localization] LocalizationSettings.GetSelectedLocale() throws errors wh...
How to reproduce:1. Open the provided project ("UnityBugLocalization.zip")2. Build And Run Expected result: No errors thrown in deve... Read more
Error messages are shown when using a list of SerializeReference objects
Reproduction steps:1. Open the attached project "SerializeReferenceBug"2. Open "Scene" in the Assets folder3. Enter Play Mode Expect... Read more
VFX Graph - Moving file failed in shader cache: The system cannot find t...
Repro steps:1. Create 2 VFX graphs2. Open the first one and drag the second one inside as a subgraph3. Save and close the VFX graph4... Read more
[iOS] Depth texture incomplete on iOS when XrCpuImage.Transformation.Non...
Reproduction steps:1. Download and open the attached "TestDepthFlipY.zip" project2. Build and deploy the project to iOS3. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used