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[XR SDK] [MockHMD] [XRI] Console is spammed with errors when using Mock ...
Reproduction steps:1. Create a new project with a VR template2. Enable MockHMD3. Add XR Interaction Toolkit package4. Load the Sampl... Read more
RootEditor predicate for GameObjects disables Drag and Drop in the Scene...
When creating a RootEditor predicate, if you try to override the inspector for GameObjects, drag and drop for all objects is disable... Read more
Visual Scripting Variables Component Type selection menu jitters when mo...
Reproducible on: Unity version: 2021.2.0f1 VS version: 1.7.5 Platform: macOS Big Sur How to reproduce:1. Create a new project2. Add ... Read more
[UIR] UIToolkit overflow "hidden" is not clipping everything
How to reproduce:1. Open project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Open UI Toolkit Debugger (Window>UI T... Read more
Broken layout stops panels located in the top left corner of the Editor ...
How to reproduce:1. Open the "Karting Microgame" tutorial project2. Observe the top left part of the Editor Expected result: The Sce... Read more
Multiple and different SessionStates are returned when InitializeOnLoadM...
Steps to reproduce:1. Create a new project and add the attached "TestScript.cs" to the Asset folder2. In Unity Editor's Project wind... Read more
[IL2CPP] [Android] Build fails when building an exported project with Sc...
How to reproduce:1. Create a new project2. In the Build Settings, change to the Android platform3. In the Player Settings, change Sc... Read more
Crash on _platform_memmove$VARIANT$Haswell when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'World/Scenes/Theater And Player' Expected result: The scene ope... Read more
[Localization] Google Sheets Pull function throws NullReferenceException...
How to reproduce:1. Open the attached project "1353263.zip"2. In the Project window, press on "New Table" Asset3. In the Inspector w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used