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"Wait For Seconds" Node title is inconsistent when added in the Visual S...
Reproducible on: VS/Bolt version: 1.4.15, 1.6.1 and 1.7.3 Editor version: 2019.4, 2020.3, 2021.1 and 2021.2 Platforms: Win 10, macOS... Read more
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
[Vulkan] TextMeshPro texture is using a lot of memory when building with...
How to reproduce:1. Open the attached project "TMPHugeTextureTest.zip"2. Go to Build Settings and Build And Run on the Android platf... Read more
[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...
Steps to repro:1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989;2. Open '... Read more
Script won't load when opening Sample Project "Simple Demo" of Input Sys...
Reproduction steps:1. Open the attached project "1363607.zip"2. Open the "SimpleDemo_UsingActionAsset" Scene from Assets > Sample... Read more
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce:1. Create a new project2. Create a new object in a Scene3. Switch the Tool Handle mode to Global and enable Grid Sn... Read more
Shadow of Unlit Shadow Matte not captured in Raytraced Reflections
Reproduction steps:1. Open user's the attached project "RTR_And_ShadowMatte.zip"2. Create and position camera under game object "cub... Read more
[Project Browser] Contents of Favorite folder disappear when saving an u...
How to reproduce:1. Open the "case_1362121" project2. Select "Favorites -> Scenes" in the Project Browser3. Open one of the Scene... Read more
Memory leak when moving states in Animator window
Reproduction steps:1. Create a new project2. Open a Task Manager on Windows or Activity Monitor on Mac3. Create a new Animator Contr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used