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Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Localization Tables3. Select the ta... Read more
"Argument Exception" is thrown when building the Project with Plugins th...
Steps to reproduce:1. Open the attached project2. Press File>Build and Run Expected result: Project is built successfullyActual r... Read more
Select Assets are not focused on when pressing Show In Package Manager i...
How to reproduce:1. Add White Rabbit (free) by Niwashi Games to your account through the Asset Store2. Open the user attached "Beta ... Read more
"method doesn't exist in target framework" errors when building UWP Buil...
How to reproduce:1. Open the attached project "energybar.zip"2. Build And Run the project (File>Build And Run) Expected results: ... Read more
[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce:1. Open the attached project "IOSBitcodeIssue-2021.2.zip"2. Build the project for iOS3. Open Xcode project4. In Xco... Read more
[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce:1. Open the attached project "IOSBitcodeIssue-2021.2.zip"2. Build the project for iOS3. Open Xcode project4. In Xco... Read more
[FBX] OnPostprocessMaterial isn't called when material creation mode is ...
Reproduction steps:1. Open user's the attached project "FbxDescriptorImport.zip"2. Open Assets > Scenes > SampleScene3. Right-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used